Yeah, Im totally breaking my posting rules of mwf, but Ive also been slacking and I cant sleep right now (damned sinus infection). So, earlier today, I got a bit cocky. I pimp fitted (for the most part) a pretty new Vengeance. I still hate missiles, so gatling lasers were the order of the day for weapon systems as well. I also decided against using ECM until I have the signal disruption skills up a bit more, so a dual web fit was made. Im a brick, so why dont you become one too?? Tossing on a ccc and repper bonus rig, I got my ship cap stable, and with a 177 tank. Not bad me thinks.
I toss my pretty new ship, along with several other lesser fit punishers, into my travel fit tanked Orca and head out to Chamune; up in Tash-Murkon area where I have a few scanning ships already setup from previous roams out here. I decide to go looking for a fight, and I quickly scan a drake on a gate. I warp in at 10, with the drake sitting still at 0 it looked like. With only four people in system, I at first thought he was scouting, but Chamune is a dead end system, and I had just come from Gemodi, and there were only 2 people there. And so with my amazing deductive abilities, this was a solo drake sitting on a gate and possiblely went afk. Im not pure pirate yet I guess, but I asked in local if he was afk. With no immediate reply, I targeted him and began to orbit at 6.5km. With my ship set to full speed, that brought me to roughly 7-7.5km, right in my lasers optimal range; also activating my dc2 just in case he did start to shoot me.
While I orbited, I realized we were right on top of the gate. Yeah, Im pretty slow, but with this new revelation, I thought about gate guns. So I asked in chat (to be sure) if gate guns would shoot me if I attacked the other player in a .3 system. The majority answer was "yes, but they are easily tanked." Well, Im in a t2 frigate, I didnt feel like taking on the gate guns as well as a drake's dps. So I continued my wait. All this happened within about 90 seconds, and with my wait coming to an end, the drake pilot jumped back to Gemodi. Well, ok, Ill follow because I know he doesnt have backup.
Jumping through the gate, the drake is 22km away. I fly fullspeed towards him and set orbit, while I see the flashy box appear showing me he is in the process of targeting me in the overview. I target him and set into my orbit, waiting for him to attack. And attack he did. First popping out five drones, some with EC in their names. At the time, and as of now also, I dont know exactly what they were because I havent really paid attention to drones much at all. And I still havent looked them up to figure out which kind he popped out along with his two or three hobgoblin 2's. Im just lazy like that. Anyhow, he fired up his missle launchers. He was using faction scourge missiles, which I think is either kinetic or explosion dmg, both of which for me are over 80% (with exp being the highest at 93% or so).
When I saw his drones pop out, I was like oh crap, Im gonna die and targeted them anyways. I had already tossed my webs and scram on the drake when he went flashy red, so I had to wait for the first cycle to finish before I could put the webs on the drones. Once I did that, those drones were one or two shotted. That made me extremely happy. I took out several of his drones before he pulled them back, but what I couldnt understand is *why* he pulled back his drones. Was it because I was killing them so efficiently?? How narcacisstic of me!! I very quickly saw why he pulled them back, as well as heard the worst sound an Amarr pilot could ever hear:: Capacitor Empty.
Whoa, whoa, whoa, there buddy! Im cap stable! How in the blazes did this happen?! Apparently, this drake wasnt purely setup with missiles, he had a neut or two and those EC drones? Yeah, Im thinking those were either ECM or neuting drones also. Let me emphasize this point:: My capacitor is empty. Gone. Zero Cap. WTF?!?!
This is a new experience for me, because I have never had my cap drained so quickly, let alone at all in pvp. Up until this point, I had been tanking the drakes missile damage very well. So well in fact, that I was still at 100% armor when my life energy was sucked dry from my ship. Well, now I was going to die, as I couldnt get enough cap to keep my guns and repper going, let alone my scram or webs which had been deactivated also.
In my quick thinking process, I shout in local 100 mill ransom. My ship is worth about 130-150 million in fits. Fair offer in my opinion. He replied back thirteen seconds later (read, 13, thirteen long seconds later) "Show me". Well, Im not stupid, and its taking him a nice bit of time chewing through my tank, as at this moment, I was still at 75% armor. I sent 50 mill, replying with "half now, half on escape." His reply? Oh, that didnt come for another 10-15 seconds. During this quick 15 seconds, I popped open his info again and actually looked at his bio this time, as before I started this fight, I had only read his employment history to find out his age and what corp he is in. This guy is a russian. That explains the delay in communications. Stupid Russians.
When he finally did say something, it was the tune of "50 mill now or die." Well, Im scrammed, and down to 40% armor now. I sent the second half. Apparently it was too late though, as he replied a second time as I hit the send button, "no, let it ride." Ok, what? I said no, its sent, or something to that effect. To which he replied, "I reacted too late, sorry" and my nice ship went boom.
The Report
So not only did I lose my 130 misk ship, I also lost the 100misk ransom I paid to not lose my ship or pod. I did not give this pilot a gf in reply to this chain of events and I did not accept his apology. Warping my pod to a safe, I gave a "no honor among pirates anymore" comment. Warping back to the Chamune gate to reship, my wreck was still there with no drake. I assumed he jumped over since he wasnt in local anymore, so I went back to my safe til I saw him on scan again and warped to jump home again.
This fight really pisses me off more because I paid 100 million to save my 150 million ship, in which case I lost both. I can afford the loss of both, though because I spent a chunk of change on some plex. Dont fly what you cant afford to lose, right? Anyhow, its not the loss of the fight that bothers me. Its that when I sent the first 50misk, the opponent should have turned off all missiles continueing to neut and scram me. I didnt even have enough cap to warp off. Instead, he continued beating down my armor, until I scrambled to type in the second half of the 100misk ransom. Outside of that, I feel I did well in this fight.
I was able to tank his damage until I ran out of cap pretty easily. I recovered from the dread of seeing those drones pop out and took them out systemically in an order I saw as most dangerous (the EC drones) to the least effective drones. Doing so either forced him to recall all of his drones or he lost most of them. Or he knew I was capped out. In any case, I dealt with the drones in an acceptable manner.
As for the drake itself, I got it down to about 10% shields before I lost the ability to do damage. He was dual webbed, and not moving fast at all. I dont think he was tanked much at all tbh, because he was still going about 120ish so I assume he had a mwd pusling. Maybe I could be wrong, I dont know enough about drakes as I should. Yet again, Im a slacker. However, had I not been neuted to hell and back, I feel this could well have been a fight I could have won. Chalk up another loss to biting off more than I can chew I suppose!
Saturday, July 30, 2011
Thursday, July 28, 2011
Lions, tigers, bears and PLEX; OH MY!!!
Yeah, I got bored of slowly waiting for my wallet to fill up, I bought a plex or two. Account was about to expire, so meh; why not?
Time for a shiny new repper to heal through the stupid mission rats.
Time for a shiny new repper to heal through the stupid mission rats.
Monday, July 18, 2011
Milestone Reached!
Ok, so its not a huge milestone, but still one for me nonetheless: 10 million Skillpoints! With this time in EVE, Ive developed the abilities to fly and fit an Orca, Abaddon, Harbinger (and smaller size Amarr ships). I can fly up to Minmatar Cruisers as well, enabling me to jump into the Blood Raider ships like the Cruor and Ashimmu. I plan to eventually get Minmatar Battleships, but Ive decided to focus specifically on medium sized guns and the ships that use those. Comments on why later. I also a sprinkle of leadership boosting skills for when I was fleeting with people. I am lacking in other areas though where I wish to be more skilled.
The above pie graph shows my current split of skills, with Gunnery being the biggest chunk of my skill points at about 3.180 million. With my diversified ability to sit in ships, Spaceship command is taking a nice chunk also, coming in at 2.5 million SP. In these two areas, Ive got a focus for what I want to fly and what weapons to use, which Im actually not far from achieving. Engineering, Leadership, Mechanic, Industry, Science, Navigation and finally Electronics.
Engineering, Navigation, Mechanic and Electronics will be my areas of focus in this next year. Most of my Engineering skills are in shield resists, with each one at 3. The other skills that have to do with capacitor recharge and amount are also 4s, with Engineering itself at 5. Most shield skills will stay the same, as I dont shield tank. Everything else though will be boosted to 5. I also feel I should boost Shield Operation to 5, as the less time to recharge my shield, the more damage it absorbs before it hurts my armor.
Electronics is where I feel I will make the biggest jump in SP gain; going from 228 thousand to 3.5 million!
I plan to use ECM heavily in the future, so these skills will be a requirement, as well as the supporting skills to increase my effectiveness with them. Science will see a boost with the skills needed to fly a Legion as well.
With the Mechanic and Navigation sections, Ill be training several rigging skills, such as armor, energy weapon and jury rigging, as well as getting all Armor Compensation skills to 5, from the current 3. Navigation will see a boost also, getting most of those skills to 5 from the 3 or 4 they are currently at; including the jump drive operation set of 3 that will allow me to fly black ops and covert ops ships eventually. These 3 skills though are low on the priority list and most likely wont be trained until the end or even after the next years plan is complete.
So by the end of this plan, I will be able to fly a Zealot, Absolution, Ashimmu, and a Legion with perfect skills with the Medium Sized Lasers and below. I had thought about jumping up to the Battleship sized ships, but I feel instead that focusing on the mid sized ship range will be more of a benefit in the long term. My thoughts behind this are that by getting skills up for the medium ships, my small ship skills will in the process, be increased as well. I really want to get into a Zealot, and eventually a Legion, and head out into lowsec to get a few kills and lose them.
Ill also be looking into getting back into corp warfare once things settle down in RL and this house moving stuff gets situated; giving me a more consistent time to log in. Until then, Ill be looking forward to when my skill chart looks like the below pie!
The above pie graph shows my current split of skills, with Gunnery being the biggest chunk of my skill points at about 3.180 million. With my diversified ability to sit in ships, Spaceship command is taking a nice chunk also, coming in at 2.5 million SP. In these two areas, Ive got a focus for what I want to fly and what weapons to use, which Im actually not far from achieving. Engineering, Leadership, Mechanic, Industry, Science, Navigation and finally Electronics.
Engineering, Navigation, Mechanic and Electronics will be my areas of focus in this next year. Most of my Engineering skills are in shield resists, with each one at 3. The other skills that have to do with capacitor recharge and amount are also 4s, with Engineering itself at 5. Most shield skills will stay the same, as I dont shield tank. Everything else though will be boosted to 5. I also feel I should boost Shield Operation to 5, as the less time to recharge my shield, the more damage it absorbs before it hurts my armor.
Electronics is where I feel I will make the biggest jump in SP gain; going from 228 thousand to 3.5 million!
I plan to use ECM heavily in the future, so these skills will be a requirement, as well as the supporting skills to increase my effectiveness with them. Science will see a boost with the skills needed to fly a Legion as well.
With the Mechanic and Navigation sections, Ill be training several rigging skills, such as armor, energy weapon and jury rigging, as well as getting all Armor Compensation skills to 5, from the current 3. Navigation will see a boost also, getting most of those skills to 5 from the 3 or 4 they are currently at; including the jump drive operation set of 3 that will allow me to fly black ops and covert ops ships eventually. These 3 skills though are low on the priority list and most likely wont be trained until the end or even after the next years plan is complete.
So by the end of this plan, I will be able to fly a Zealot, Absolution, Ashimmu, and a Legion with perfect skills with the Medium Sized Lasers and below. I had thought about jumping up to the Battleship sized ships, but I feel instead that focusing on the mid sized ship range will be more of a benefit in the long term. My thoughts behind this are that by getting skills up for the medium ships, my small ship skills will in the process, be increased as well. I really want to get into a Zealot, and eventually a Legion, and head out into lowsec to get a few kills and lose them.
Ill also be looking into getting back into corp warfare once things settle down in RL and this house moving stuff gets situated; giving me a more consistent time to log in. Until then, Ill be looking forward to when my skill chart looks like the below pie!
Friday, July 15, 2011
RMT vs P2W
Real Money Transactions dont bother me much. I understand they have a place in the world and that some people abuse the system to win. When it comes to EVE, you buy plex, sell plex for isk and trade isk for a character to be able to hit that EASY button. I feel we should just cut out the middle man, and pay for SP via real money. Due to the massive amount of isk floating around in EVE, dont offer to trade plex or isk for SP. This does two things. Makes me happy, because I would gladly spend up to $500 on a game I enjoy playing, getting the skills to fly the ship I want to fly, most likely more over a several year span. Second, this would piss off the in game rich people who are poor in real life yet their sweet tears would make me feel better about me losing my ships to them because Im poor in game. So three things I guess. Anyways...
Pay to win though, is something different to me. That means you are opening up the cheat console, entering in "godmode," getting bashed into a corner by the mobs, and slowly beating them back with your wooden stick that you started the game with. Youre not actually using your awesome gamer skills or knowledge to win the game. If I buy skillpoints to fly a ship, lets say the Abaddon, did I buy all the right skills; such as Engineering, Electronics 5, Weapons Upgrades and Advanced Weapons Upgrades to get in those tight fits? How bout Large Pulse Specialization, which also needs Large Energy Guns 5, Medium Energy Guns 5, Small Energy guns 5, AND Small and Medium Pulse Specialization to at least 4 each. Lets not also forget Motion Prediction and Gunnery 5. Phew, thats alot of skillpoints there, son! And alot of RL cash.
Those skills there would take 175 days to train from new character, and with optimized attributes, 139 days. Thats not even including the support skills such as Controlled Bursts, Rapid Firing, Sharp Shooter, Surgical Strike or any of the other skills that enhance weapon turrets outside of gunnery alone. Three to Five months of waiting is worth a $50 to $100 bucks to me. $100 is pushing me towards thinking its kinda greedy, so Id train up the faster skills first at the current training rate and once I got into the 15-20 day skill train times, Id buy out. However, this goes back to the RMT stuff. Am I paying to win? Not really, Im paying to get into something Id enjoy flying. Do I have the experience of combat by doing this? Not really. This gives the advantage to those players who DO have the patience to learn the combat mechanics in depth. Me? I dont. I set my overview to show the transversal so I can adjust speeds to account for my guns tracking speeds. I show the velocity to get an idea of how fast they're moving.
By taking the shortcut by buying into a bigger ship, Im losing out on the actual flight experience up to that point as compared to another player who flew the right ship for his skills. Most likely, I would lose my Abaddon within an hour of getting it due to a gate camp that I was too lazy to scout ahead for. Knowing my luck, it'd have been a 0.0 gate with bubbles around it causing me to lose my pod too.
Some people are saying buying skill points will cause a massive influx of sp into EVE, whereas the character bazaar doesnt do this. I really have no counter to this because it just seems to me a pretty fucking retarded idea. People intentionally create characters with the intent to sell. How is this not flooding New Eden with sp? I dont even know how its flooding EVE with SP anyways, as you cant turn SP directly into isk, and if you trade that character, it costs two plex anyways, which is either 20 bucks, or 700misk.
I say let me buy skill points. Let me trade sp from one area I dont do anymore to put into another area I do use, even at a 2:1 ratio, Id do it. The difficult part is when letting me buy implants for real cash. Do the implants explode if my pod gets popped? What if I want to put another set of implants in this clone cuz I dont have Infomorph Psychology or the faction standings to get my own jump clones? IMO, sell and treat them like regular implants. They get blown up if in cargo. They get blown up if podded. They get destroyed when replacing them. Well, no one would pay money for a set of +7 implants if that was the case right?
I feel alot of people would buy them. I also feel alot of carebear and pirate tears alike would flow if the player spends 50 bucks cash money on a set of implants only to lose them to being podded. Same for the people who have a monocle that automagically reappears on their cloned face. You know what I have to say to them?
Welcome to EVE
Pay to win though, is something different to me. That means you are opening up the cheat console, entering in "godmode," getting bashed into a corner by the mobs, and slowly beating them back with your wooden stick that you started the game with. Youre not actually using your awesome gamer skills or knowledge to win the game. If I buy skillpoints to fly a ship, lets say the Abaddon, did I buy all the right skills; such as Engineering, Electronics 5, Weapons Upgrades and Advanced Weapons Upgrades to get in those tight fits? How bout Large Pulse Specialization, which also needs Large Energy Guns 5, Medium Energy Guns 5, Small Energy guns 5, AND Small and Medium Pulse Specialization to at least 4 each. Lets not also forget Motion Prediction and Gunnery 5. Phew, thats alot of skillpoints there, son! And alot of RL cash.
Those skills there would take 175 days to train from new character, and with optimized attributes, 139 days. Thats not even including the support skills such as Controlled Bursts, Rapid Firing, Sharp Shooter, Surgical Strike or any of the other skills that enhance weapon turrets outside of gunnery alone. Three to Five months of waiting is worth a $50 to $100 bucks to me. $100 is pushing me towards thinking its kinda greedy, so Id train up the faster skills first at the current training rate and once I got into the 15-20 day skill train times, Id buy out. However, this goes back to the RMT stuff. Am I paying to win? Not really, Im paying to get into something Id enjoy flying. Do I have the experience of combat by doing this? Not really. This gives the advantage to those players who DO have the patience to learn the combat mechanics in depth. Me? I dont. I set my overview to show the transversal so I can adjust speeds to account for my guns tracking speeds. I show the velocity to get an idea of how fast they're moving.
By taking the shortcut by buying into a bigger ship, Im losing out on the actual flight experience up to that point as compared to another player who flew the right ship for his skills. Most likely, I would lose my Abaddon within an hour of getting it due to a gate camp that I was too lazy to scout ahead for. Knowing my luck, it'd have been a 0.0 gate with bubbles around it causing me to lose my pod too.
Some people are saying buying skill points will cause a massive influx of sp into EVE, whereas the character bazaar doesnt do this. I really have no counter to this because it just seems to me a pretty fucking retarded idea. People intentionally create characters with the intent to sell. How is this not flooding New Eden with sp? I dont even know how its flooding EVE with SP anyways, as you cant turn SP directly into isk, and if you trade that character, it costs two plex anyways, which is either 20 bucks, or 700misk.
I say let me buy skill points. Let me trade sp from one area I dont do anymore to put into another area I do use, even at a 2:1 ratio, Id do it. The difficult part is when letting me buy implants for real cash. Do the implants explode if my pod gets popped? What if I want to put another set of implants in this clone cuz I dont have Infomorph Psychology or the faction standings to get my own jump clones? IMO, sell and treat them like regular implants. They get blown up if in cargo. They get blown up if podded. They get destroyed when replacing them. Well, no one would pay money for a set of +7 implants if that was the case right?
I feel alot of people would buy them. I also feel alot of carebear and pirate tears alike would flow if the player spends 50 bucks cash money on a set of implants only to lose them to being podded. Same for the people who have a monocle that automagically reappears on their cloned face. You know what I have to say to them?
Welcome to EVE
Friday, July 8, 2011
A New Plan
First, I had previously stated my missioning place has both a level 1 and a level 4 agent. Apparently, I was wrong about this, and my connections skill allowed me to access the level 2 agent. So to correct myself for accuracy, the system I am using has level 2 and level 4 agents in the same station. Worked out well really.
So missioning the last few days has been pretty fun. Ive come close a few times to losing my Retribution, so I very quickly got it insured; just in case. Ive learned for the most part which ships will spawn more ships in the missions Im doing. I figured that part out just in time to ding 5.0 standings with the Ministry of Internal Order today. Well...I might need that knowledge for level 4 missions I spose. So I grabbed my first level 4 mission, it was only rogue drones, so nothing too difficult right?
Well, I jump in, and there is a massive amount of drones (to me at least, in my little Retri) As I start picking off the ones in my small 12km max range, I start taking heavy damage. Woops, forgot to turn on my repper. Well, too late now, I hit structure! I try to warp out, only to get an error message saying external factors are preventing me from warping out. Quick look at my overview list, and I find that Im being jammed. "Well, shit", I exclaimed. Luckily for me, my repper being on for a cycle or two, I now am in an acceptable level of armor. I adjust my targets, and take out the 2 or 3 ships warp jamming me; and warp to station to repair my hull real quick.
During the fight, I notice the big ships were not hurting me as much, so I could probally ignore them when I jumped back. Doing so, I targeted and one or 2 shotted the smallest ships, taking 4 or 5 hits to the next size up. All thats left are the big + ones. No problem, their tracking is not good against my frigate sized ship, but they were using missiles. Again, I had no issue against those attacks; due to having a 90%+ resist on both shield and armor. By this time, my armor was full and my shields were actually regening up. Hm, nifty.
So I completed this mission, taking on the next one. Similar results in this one, minus the trouble of repping. The only issue I have so far is that the enemy is so spread out, its such time consuming process to fly to each wreck and loot it and salvage. The first mission, I did both salvage and loot, flying back as I filled up when everything was dead. The second mission, I decided to just loot as I killed them and not bother with salvaging. I found this worked better, as I didnt have to sacrifice my nos to fit a salvager, helping with cap stability throughout the mission, as compared to having issues in the first one. However, I probally gave up about 4 million or more in lost salvage. I knew I wasnt going to waste time to get it, so I offered to fleet up and give the site to someone else to salvage. No one wanted it, so meh, I just left.
I had bought a container for all my sellable loot when I started this missioning thing. The thought process for this is that I might make more in the long term if I save it all up and sell it at once. With the level 2 missions I had been doing, I didnt really bother with this as the modules were so cheap, I didnt feel it worthwhile. With the level 4 though, with the amount of drone metals dropping that sell for 20k+ each, I felt it worthwhile. After organizing all the items, I tossed them into the Bestower and made my long trip to Amarr...A whole 3 jumps over! Yeah, I like being so close to the trade hub of Amarr.
Ive made several trips back and forth, buying more scorch and INMF crystals as I could afford and needed. I havent yet been able to buy enough to not come back for a long time, but Ive bought enough each day to last me the entire days missions (which is really about 4 or 5 hours). After selling all the loot I scooped from my two level 4s, I made 16 million isk. On top of the 20 or so Ive made over the last few days.
Now you may be like, wtf, I have his api, he never reached 20 mill! Well, technically no. I wasted some funds on an omen for a mission I didnt actually need to kill everything in (gotta read the fine print) and Ive had to buy crystals for my awesome lasers. Scorch btw, are exspensive! Roughly 4 million per trip Ive spent on them, plus the cost of the INMFs. To be fair though, I slack sometimes on switching ammo to the MF size, the ships sometimes fly back out of the 4k optimal for the smaller crystals, Im just lazy in switching them and use alot more scorch than multi's.
Anyhow, thats all about missioning that Ive been doing. Now, I have a small fund of 19misk. Im not going to start back into pvp'ing just yet. I am training up my medium lasers to 5 atm, to get into t2 medium guns for these missions. I am going to jump back into a harbinger when I have the funds to buy one for these level missions. They arent much more difficult than the level 2's Ive been doing in my frigate, but when I orbit an enemy at 1km, set up hardeners and lasers then minimize EVE to read the forums or such, Im not doing enough dps. It literally takes 5 mins or so to kill the one big + sized ship in my Retribution. My shields are full, and Im taking minimal damage, resulting in a boring fight for me.
As Im bored now in my Retribution, Ill be flying my Omen with t2 guns within the next 2 days until I have the funds to buy a Harbinger, as I enjoy that ship much more. Eventually, Id like to get back into an active corp fleet flying an Ashimmu. I still feel that ship is amazing, but Im not ready to fly one solo yet. I also enjoy the tears that flow when you ECM someone, so I am thinking about eventually getting into that type of ship. For that though, Im not sure what a good option would be, so Ill have to look around for that info.
And to end on a nice note, I have a new portrait that I should probally add to my blog stuff =)
So missioning the last few days has been pretty fun. Ive come close a few times to losing my Retribution, so I very quickly got it insured; just in case. Ive learned for the most part which ships will spawn more ships in the missions Im doing. I figured that part out just in time to ding 5.0 standings with the Ministry of Internal Order today. Well...I might need that knowledge for level 4 missions I spose. So I grabbed my first level 4 mission, it was only rogue drones, so nothing too difficult right?
Well, I jump in, and there is a massive amount of drones (to me at least, in my little Retri) As I start picking off the ones in my small 12km max range, I start taking heavy damage. Woops, forgot to turn on my repper. Well, too late now, I hit structure! I try to warp out, only to get an error message saying external factors are preventing me from warping out. Quick look at my overview list, and I find that Im being jammed. "Well, shit", I exclaimed. Luckily for me, my repper being on for a cycle or two, I now am in an acceptable level of armor. I adjust my targets, and take out the 2 or 3 ships warp jamming me; and warp to station to repair my hull real quick.
During the fight, I notice the big ships were not hurting me as much, so I could probally ignore them when I jumped back. Doing so, I targeted and one or 2 shotted the smallest ships, taking 4 or 5 hits to the next size up. All thats left are the big + ones. No problem, their tracking is not good against my frigate sized ship, but they were using missiles. Again, I had no issue against those attacks; due to having a 90%+ resist on both shield and armor. By this time, my armor was full and my shields were actually regening up. Hm, nifty.
So I completed this mission, taking on the next one. Similar results in this one, minus the trouble of repping. The only issue I have so far is that the enemy is so spread out, its such time consuming process to fly to each wreck and loot it and salvage. The first mission, I did both salvage and loot, flying back as I filled up when everything was dead. The second mission, I decided to just loot as I killed them and not bother with salvaging. I found this worked better, as I didnt have to sacrifice my nos to fit a salvager, helping with cap stability throughout the mission, as compared to having issues in the first one. However, I probally gave up about 4 million or more in lost salvage. I knew I wasnt going to waste time to get it, so I offered to fleet up and give the site to someone else to salvage. No one wanted it, so meh, I just left.
I had bought a container for all my sellable loot when I started this missioning thing. The thought process for this is that I might make more in the long term if I save it all up and sell it at once. With the level 2 missions I had been doing, I didnt really bother with this as the modules were so cheap, I didnt feel it worthwhile. With the level 4 though, with the amount of drone metals dropping that sell for 20k+ each, I felt it worthwhile. After organizing all the items, I tossed them into the Bestower and made my long trip to Amarr...A whole 3 jumps over! Yeah, I like being so close to the trade hub of Amarr.
Ive made several trips back and forth, buying more scorch and INMF crystals as I could afford and needed. I havent yet been able to buy enough to not come back for a long time, but Ive bought enough each day to last me the entire days missions (which is really about 4 or 5 hours). After selling all the loot I scooped from my two level 4s, I made 16 million isk. On top of the 20 or so Ive made over the last few days.
Now you may be like, wtf, I have his api, he never reached 20 mill! Well, technically no. I wasted some funds on an omen for a mission I didnt actually need to kill everything in (gotta read the fine print) and Ive had to buy crystals for my awesome lasers. Scorch btw, are exspensive! Roughly 4 million per trip Ive spent on them, plus the cost of the INMFs. To be fair though, I slack sometimes on switching ammo to the MF size, the ships sometimes fly back out of the 4k optimal for the smaller crystals, Im just lazy in switching them and use alot more scorch than multi's.
Anyhow, thats all about missioning that Ive been doing. Now, I have a small fund of 19misk. Im not going to start back into pvp'ing just yet. I am training up my medium lasers to 5 atm, to get into t2 medium guns for these missions. I am going to jump back into a harbinger when I have the funds to buy one for these level missions. They arent much more difficult than the level 2's Ive been doing in my frigate, but when I orbit an enemy at 1km, set up hardeners and lasers then minimize EVE to read the forums or such, Im not doing enough dps. It literally takes 5 mins or so to kill the one big + sized ship in my Retribution. My shields are full, and Im taking minimal damage, resulting in a boring fight for me.
As Im bored now in my Retribution, Ill be flying my Omen with t2 guns within the next 2 days until I have the funds to buy a Harbinger, as I enjoy that ship much more. Eventually, Id like to get back into an active corp fleet flying an Ashimmu. I still feel that ship is amazing, but Im not ready to fly one solo yet. I also enjoy the tears that flow when you ECM someone, so I am thinking about eventually getting into that type of ship. For that though, Im not sure what a good option would be, so Ill have to look around for that info.
And to end on a nice note, I have a new portrait that I should probally add to my blog stuff =)
Tuesday, July 5, 2011
Missioning: Actually fun??
So before I went pvp, I was a small time missioner. I hate grinding factions, I hate doing missions. Well, after my massive losses (especially when I was moving all my stuff, more on that later) I was forced into resuming my awesome level 1 missions.
When did I lose a nice chunk of my stuff? Well, that would be one very bad day for me, both in RL and in game. It was about 2 or 3pm EST, so w/e that is in EVE time. Before prime time basically. Being that it didnt seem busy, I did not bother checking my maps for ship/pod losses along my route. Big mistake, because had I done that, I would have seen the gate camp waiting for me. In my bestower, with a few ships, equipment and all of my blueprints. Yay for another 100 million or so isk loss! Yeah, not happy about that, but it was my mistake for not gathering intel and scouting it out. So what, it still pissed me off and I called names and let the tears flow for a minute while warping my pod to the next gate and continueing my journey to my new home.
So, to find a new home, I needed to find what I wanted. I wanted a level 4 agent, but am only able to use level 1; which means I need a system that has both level 1 and level 4. I dont want low sec or null sec missions (Even though Blood Raiders are the cool kids pirate), so I needed a deep high sec, close-to-dead-end system. I also dont want distribution because I hate making a lot of jumps and usually fall asleep in the process of warping. Also, not going to do mining missions, so I need a security faction. For Amarr space, I chose Ministry of Internal Order, just sounds cool to me. I also do not want to mess up my Caldari faction and minimize the amount of Minimatar factions I destroy. Dont care about Gallente, those worthless bastards. Anyhow, with my very demanding demands in a system, I found one out in Ahkragan. Level 1 missioning to get 5.0 status with the Ministry and I will be able to get missions from the level 4 guy.
Awesome, I thought. Now, being level 1 missions, and being that Ill be doing them for awhile, I dont want to just plow through them mindlessly. If I wanted shit handed to me, I wouldnt be playing EVE, even though my skills allow that option if I wanted. So I am doing these in my awesome Punisher. For about 10 missions in a row, looking in my journal at the mission details, I would see red text stating that a cruiser would be more of an acceptable ship for it. Well, I wanted a challenge, so I ignored it. Yeah...About that....
My Punisher did amazing. My shields got molested like always, and I wasnt able to tank the amount of incoming damage from all these ships, but as they dropped, my armor went up slowly. Only issue I was having is that my cap wasnt stable, forcing me to pulse my repper. Similar issues as in pvp I thought. And in that, I figured out why missions are there: Training for pvp. All the targets to kill, while still trying to stay alive. This now became fun for me.
When before I did missions, I came in with my Harbinger. Killing was easy, mindless. Boring. With my frigate, it was actually fun because I did not want to leave the fight nor did I want to lose my ship. I only did a few missions, but my standings with the Ministry of Internal Order is now 2.11 with Connections 3. Good deal, only 2.9 to go.
Well, I came to a mission that I just could not do due to the amount of ships and their size (cruisers) I was facing. I dont want to go to cruiser or battlecruiser class ships though, so I went with Assault Ships. At the reccomendation of others, I went with the Retribution. With a 515 setup for slots, I dont think Id use this ship for pvp, but in missioning, its pretty good. I fit an AB to the mid, a nos in the 5th slot, 4 guns, and a thermic armor hardner to plug that hole. These ships were using a mix of scorch lasers and missiles, which really bother me, because I can get explosive resist to 92%ish or boost my EM to 80% or boost thermic from 50ish% to 75%. I decided, obviously to plug the thermic hole. Worked out well imo, with more rounded resists.
So now with my ship and a plan in action, I am missioning now to raise my standings with this faction, hopefully earn a few isk and LP in the process and get back to pvp once I do this.
Also, as an aside, do you think salvaging level 1 missions are worthwhile or to not bother?? Im using a Retribution, so my cargo hold is only about 135 m3, meaning I cant hold a ton of the bigger stuff. Due to the CQ, I am unable to run more than one client when docked; the game just says screw you and crashes, so I wont be using a salvager alt.
When did I lose a nice chunk of my stuff? Well, that would be one very bad day for me, both in RL and in game. It was about 2 or 3pm EST, so w/e that is in EVE time. Before prime time basically. Being that it didnt seem busy, I did not bother checking my maps for ship/pod losses along my route. Big mistake, because had I done that, I would have seen the gate camp waiting for me. In my bestower, with a few ships, equipment and all of my blueprints. Yay for another 100 million or so isk loss! Yeah, not happy about that, but it was my mistake for not gathering intel and scouting it out. So what, it still pissed me off and I called names and let the tears flow for a minute while warping my pod to the next gate and continueing my journey to my new home.
So, to find a new home, I needed to find what I wanted. I wanted a level 4 agent, but am only able to use level 1; which means I need a system that has both level 1 and level 4. I dont want low sec or null sec missions (Even though Blood Raiders are the cool kids pirate), so I needed a deep high sec, close-to-dead-end system. I also dont want distribution because I hate making a lot of jumps and usually fall asleep in the process of warping. Also, not going to do mining missions, so I need a security faction. For Amarr space, I chose Ministry of Internal Order, just sounds cool to me. I also do not want to mess up my Caldari faction and minimize the amount of Minimatar factions I destroy. Dont care about Gallente, those worthless bastards. Anyhow, with my very demanding demands in a system, I found one out in Ahkragan. Level 1 missioning to get 5.0 status with the Ministry and I will be able to get missions from the level 4 guy.
Awesome, I thought. Now, being level 1 missions, and being that Ill be doing them for awhile, I dont want to just plow through them mindlessly. If I wanted shit handed to me, I wouldnt be playing EVE, even though my skills allow that option if I wanted. So I am doing these in my awesome Punisher. For about 10 missions in a row, looking in my journal at the mission details, I would see red text stating that a cruiser would be more of an acceptable ship for it. Well, I wanted a challenge, so I ignored it. Yeah...About that....
My Punisher did amazing. My shields got molested like always, and I wasnt able to tank the amount of incoming damage from all these ships, but as they dropped, my armor went up slowly. Only issue I was having is that my cap wasnt stable, forcing me to pulse my repper. Similar issues as in pvp I thought. And in that, I figured out why missions are there: Training for pvp. All the targets to kill, while still trying to stay alive. This now became fun for me.
When before I did missions, I came in with my Harbinger. Killing was easy, mindless. Boring. With my frigate, it was actually fun because I did not want to leave the fight nor did I want to lose my ship. I only did a few missions, but my standings with the Ministry of Internal Order is now 2.11 with Connections 3. Good deal, only 2.9 to go.
Well, I came to a mission that I just could not do due to the amount of ships and their size (cruisers) I was facing. I dont want to go to cruiser or battlecruiser class ships though, so I went with Assault Ships. At the reccomendation of others, I went with the Retribution. With a 515 setup for slots, I dont think Id use this ship for pvp, but in missioning, its pretty good. I fit an AB to the mid, a nos in the 5th slot, 4 guns, and a thermic armor hardner to plug that hole. These ships were using a mix of scorch lasers and missiles, which really bother me, because I can get explosive resist to 92%ish or boost my EM to 80% or boost thermic from 50ish% to 75%. I decided, obviously to plug the thermic hole. Worked out well imo, with more rounded resists.
So now with my ship and a plan in action, I am missioning now to raise my standings with this faction, hopefully earn a few isk and LP in the process and get back to pvp once I do this.
Also, as an aside, do you think salvaging level 1 missions are worthwhile or to not bother?? Im using a Retribution, so my cargo hold is only about 135 m3, meaning I cant hold a ton of the bigger stuff. Due to the CQ, I am unable to run more than one client when docked; the game just says screw you and crashes, so I wont be using a salvager alt.
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